mystery is so full of shit



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PostPosted: Sat Sep 06, 2014 9:31 pm 
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mystery says pick up is like playing a video game, when you die, you just press reset and the next time you do better.
But the problem is, in a game, which is nothing but a computer program, the same thing keeps happening over and over. I dont play video games but I will make something up. At minute 1:49 you encounter that guy that has a sword. At 2:25 you get that guy that spits fire out of his mouth. At 3:44 you get that tall thing that you have to jump over. The road blocks are the same every time.

in pick up, things are never the same. one girl likes dogs. the next girl hates dogs. The next girl has a guy friend who tries to cock block you. The next has a bias against your nationality. The next girl loves people from your nationality.

if pick up was a video game, at 1:49 you would encounter the guy with the sword. you would lose. press reset. the next time, at 1:49 nothing happens but then at 1:52 someone tries to jump you. completely unexpected.

sorry mystery, but pickup is not like playing a video game. or maybe I am mistaken?

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Last edited by bartm on Sat Sep 06, 2014 10:59 pm, edited 1 time in total.

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PostPosted: Sat Sep 06, 2014 9:33 pm 
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You touch yourself and god hates you.

Next topic. Nothing to see here.


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PostPosted: Sun Sep 07, 2014 1:58 am 
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Ever heard of a randomly generated map?

Also, stop torturing out metaphors. Mystery IS full of shit, but this analogy is actually fine.

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PostPosted: Sun Sep 07, 2014 5:50 am 
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I think he means not to take failure too srs.


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PostPosted: Sun Sep 07, 2014 10:57 am 
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Yeah there are plenty of video games which are not that predictable

Mystery is probably more successful than 95% of people on this forum


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PostPosted: Sun Sep 07, 2014 11:36 am 
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Maybe you should play video games beyond 16 bit systems lol.

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PostPosted: Sun Sep 07, 2014 1:12 pm 
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It's just a metaphor that could help people. That's all. No need to rag on Mystery - his 7 hour to get thing is shit advice though lol.

Ok, maybe change the video game metaphor for a game such as something like..... chess.

Chess has millions of combinations and variables which makes it very hard to pin point specific hurdles and that the most experienced chess players will win most games because they just figure it out 4 moves ahead unlike inexperienced players who just make moves and try to figure it out along the way.

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PostPosted: Sun Sep 07, 2014 8:03 pm 
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What Mystery means by that is not that each girl is exactly the same, or that your pickup routine should be exactly the same. What it means is actually quite obvious, that game follows the following steps (see http://www.seductionbase.com/mysterymethod.htm):

The attraction phase:
1. First you approach. That happens almost all the time, doesn't it? At least the two of you meet somehow.
2. You do "whatever" (call it DHV, offering value or whatever you like) to make the girl attracted to you. Because if she isn't attracted to you, you don't even have to consider the following steps. It's quite obvious when you think about it. Remember that attraction doesn't mean anything more than that she is at least interested enough to talk to you. You can kill the attraction at any time, by mistake or intentionally.
3. Investigate your own interest in the girl. Is she worth your time and effort? You always have to do this as well.

I don't think I have to continue, do I? These are obvious steps you have to go through no matter what. It's just the same with the rest. However, these steps are so general they don't really tell you anything. And the only step I don't agree with is S2 - LMR. It doesn't happen if you are good enough.

There is one thing to learn here that is quite good though - that you always have to go through the comfort stage. There are times when you are able to kiss the girl very early, and you may think you are "in goal" already and just need to go home with her. But that's not the case. You still need to do all your magic on her.


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PostPosted: Sun Sep 07, 2014 8:55 pm 
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personally i think comfort is bull shit. Comfort builds with in the attraction if you keep the sexual tension and don't just make out with in the 1st two seconds of meeting her.

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PostPosted: Sun Sep 07, 2014 9:32 pm 
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Mystery also said it takes 3 to 4 years to become excellent at pick up. Which was spot on.
It does take along time doing a lot of pick up before things starts to repeat. And some scenarios
never repeat.


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PostPosted: Sun Sep 07, 2014 10:49 pm 
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personally i think comfort is bull shit. Comfort builds with in the attraction if you keep the sexual tension and don't just make out with in the 1st two seconds of meeting her.
Out of interest why is it bad to make out within a few seconds? They get regretful?


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PostPosted: Mon Sep 08, 2014 2:56 am 
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mystery says pick up is like playing a video game, when you die, you just press reset and the next time you do better.
But the problem is, in a game, which is nothing but a computer program, the same thing keeps happening over and over. I dont play video games but I will make something up. At minute 1:49 you encounter that guy that has a sword. At 2:25 you get that guy that spits fire out of his mouth. At 3:44 you get that tall thing that you have to jump over. The road blocks are the same every time.

in pick up, things are never the same. one girl likes dogs. the next girl hates dogs. The next girl has a guy friend who tries to cock block you. The next has a bias against your nationality. The next girl loves people from your nationality.

if pick up was a video game, at 1:49 you would encounter the guy with the sword. you would lose. press reset. the next time, at 1:49 nothing happens but then at 1:52 someone tries to jump you. completely unexpected.

sorry mystery, but pickup is not like playing a video game. or maybe I am mistaken?
Try playing Rogue Legacy and get back to us. Or multiplayer deathmatch games.

Also think long term, yeah each encounter is going to be different... but eventually you'll have encountered "guy friend who cock blocks you" for the 20th time and you'll know how to deal with it.


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PostPosted: Mon Sep 08, 2014 11:36 am 
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Come on, Mystery was a pioneer, and as such, of course some of his ideas were not contrasted enough or just outdated by now. Still, if you actually separate the bullshit from the good advice, the man was a fucking legend. And the video game analogy is not that bad. What he is saying is that you can always try again, and that calibration and experience DO matter.

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PostPosted: Mon Sep 08, 2014 2:07 pm 
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Quote:
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personally i think comfort is bull shit. Comfort builds with in the attraction if you keep the sexual tension and don't just make out with in the 1st two seconds of meeting her.
Out of interest why is it bad to make out within a few seconds? They get regretful?

Instant buyers remorse

I tend to at least kiss after they let me move them somwhere else.

If a girl makeout with you, but won't even go to the bar with you, then you're dealing with a time waster from my experience.

However. Last week, I instant made out with a girl, escalated, aroused and took her home and banged her in world record time so I'm not saying it can't be done. Just tends to make them defensive the majority of the time

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PostPosted: Mon Sep 08, 2014 2:23 pm 
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Quote:
mystery says pick up is like playing a video game, when you die, you just press reset and the next time you do better.
But the problem is, in a game, which is nothing but a computer program, the same thing keeps happening over and over. I dont play video games but I will make something up. At minute 1:49 you encounter that guy that has a sword. At 2:25 you get that guy that spits fire out of his mouth. At 3:44 you get that tall thing that you have to jump over. The road blocks are the same every time.

in pick up, things are never the same. one girl likes dogs. the next girl hates dogs. The next girl has a guy friend who tries to cock block you. The next has a bias against your nationality. The next girl loves people from your nationality.

if pick up was a video game, at 1:49 you would encounter the guy with the sword. you would lose. press reset. the next time, at 1:49 nothing happens but then at 1:52 someone tries to jump you. completely unexpected.

sorry mystery, but pickup is not like playing a video game. or maybe I am mistaken?
You're torturing the metaphor. The point is that you have to be able to jump back in after you've got denied. And if you've tried enough you see all the different scenarios and are ready for them.

Of course, the girl, what mood she's in etc. make a different but then it's just like a multiplayer game. Yes you're going to do better or worse depending on who you are playing etc. but you can always get better and move on to the next life.

And anyone that does actually approach a good bit will realize that after a few dozen you do start to see patterns.


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