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First I'd like to say sorry this is probably going to be super geeky and a little over thought...with that said:
The actual equation for determining your value in an open system.
U=w(P1)v(X1)+w(P2)v(X2)...
With X= the potential outcome(the gain); P is the probability of the event occurring; and V= the perceived value of the event. The function w is called a probability weighting function and expresses that people tend to overreact to small probability events, but underreact to medium and large probabilities.
when graphed the equation leads us to several conclusions: Gains have a much less effect on the decision (ie. to date you; talk to you) than the losses. and those changes are a sine wave. which means small losses have a much larger relative impact to perceived value than Large losses.
So in the simplest terms a body rock has more impact on your perceived value than walking away.
So indirect game has a solid foundation in decision theories.
We now continue your regularly scheduled broadcasts.
-R
Translation: We avoid losses more than we go for gains of the exact amount. (Chance of losing 100 or gaining 100, we tend to weigh the potential losses much more than the potential gain)
That's really interesting. Funky.
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Aggressive. - Easy tp get throught that becuase you have something to work with.
And Passive. - Complete shut out, the girl doesn't want to converse in any way and will refuse to aknowledge you.
I actually really agree with this (at first I was apprehensive about being so specific and exclusive) from my experience.
Most passive bitch shields I find tend to come when opening group sets. But I've had so many in the past, there are a number of ways to get around it (apologies if I'm digressing here) - but the way I find most interesting and fun is to use the passive bitch shield to your advantage by framing it in a funny way.
So I'd be like "Aaah, so she seems a bit quiet, I bet she's the mastermind in the group, quietly planning out your evil missions" and just bounce of that. Eventually, you'll snag a smile of them, then be like "see, you can smile! You're really cute when you do!" And you set up a reward system for dropping the passive bitch shield. I think I'm talking about the same thing as you, but maybe not.
Going back to the general thrust of the thread...yeah true point about indirect. I think both are great and both have their merits. I think this is a good point about when indirect can be better than direct. And I agree with you.
Playing devil's advocate, I would say if there is this perceived inequality, direct game can still work very effectively by playing the value game if you actually play it well. 'Direct game' is such a broad term and most guys and we all have varying views of what it actually is. There are techniques to manipulate value that would probably be classed as direct rather than indirect.
Indirect really comes into its own when you're picking up in social situations where you don't want to be seen explicitly hitting on women, such as with work colleagues or family. In any case, I think the boundaries blur when you develop your own style(s).