The compliance test opener



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PostPosted: Thu Oct 31, 2013 5:02 pm 
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Joined: Mon Oct 28, 2013 4:35 pm
Posts: 5
Greetings pick up artists!
I went out last night on one of the most successful sarging nights I have had as of yet (six make outs) and I am eager to share my experience. Half way through the night I suddenly had an epifany on opening game and I will gladly share my thoughts with the community.
In an enviroment where people come to interact (such as houseparties and nightclubs) I have discovered that the way of approaching that has been most successful for me is to open with a sound-bite, such as "Hi!" or "hey guys, sorry I'm late" while jumping in to the set (even though you've never seen them before). This opener works as a compliance test. If they respond positively by giving you IOIs and attention, you procceed with a direct approach. This is usually the most common scenario. If you are in a social gathering people tend to respond positively if you start a conversation with them.
However, if the group DOESN'T respond postively and instead gives you IOD's, you play it off as if the soundbite was just a joke, then you add in an FTR and run an opinion opener making it seems as if their opinion was the true reason for why you approached them (this is actually brilliant since you have already conveyed confidence by the way you approached them, as well as a strong frame by responding with indifference to their IOD's). After that you go on using indirect game to game the set and get your target.
This method of using a soundbite to open a set was briefly brought up in Mystery's latest bok "reveltaions" (possibly THE most underrated pick up material that exists). However, since Mystery never were a great advocate of direct game the book suggests that you are to use indirect game regardless of the response of the group, and that the compliance level of the set is used simply to determine how many IOIs you are to give them.
Here is an example of how the compliance test openening technique, as I use it, works:

Scenario 1:

PuA: *walks in and plants himself in the middle of the set* "Hey guys, sorry I'm late"
Group: *Laughs and smiles giving various IOI's* Hi! :D
PuA: *continues the interaction and escalates in typical "direct game" fashion*


Scenario 2:

PuA: *walk up to group* Hi!
Group: *laughs awkwardly, giving various IOD's*
PuA: *laughs, body rocking out of the set appearing as if he is just leaving* "Alright I got to get back to my friends in a second but my friend and I were having an argument and we need and objective female opinion..."
*continue the interaction stacking openers and using IVD's in order to reach the hooking point. Typical indirect stuff basically.*

To me the "the compliance test opener" also settles the debate on direct vs indirect game. By opening with a compliance test it becomes easy to determine which kind of game is appropriate for the particular set.

I am by no means and expert. These are just my two cents trying to give something back to the community. If you have any questions or comments regarding "the compliance test openening techniques" I am all ears. If you feel that this way of opening is retarded, feel free to flame me.

Happy sargin' fellows!


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PostPosted: Thu Oct 31, 2013 5:56 pm 
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Joined: Tue Mar 12, 2013 12:35 pm
Posts: 366
Compliance test opener for direct game.

"Hi"

*iois* continue

*iods* leave

The problem is not really whether indirect game is better or worse than direct in some situations, its really about confidence levels. If they are giving you iods, you leave. Why put up with frumpy chicks when you KNOW* they have little to no intrest in you. You could be having a great time with a different girl. Why invest time with routines when you could be getting straight to the point...with another girl.

All in all, what you say doesnt matter. Its the confidence that follows which is desired. DWWFY (do what works for you)

*of course they could just be pretending to be bitchy, but lets not get theoretical online.

_________________
Two words: Carpe Diem


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