I like waterfall. It's a game where you put all the cards on the table, and you take rounds to draw a card. Each one has a different meaning. There are tons of different rules you can find but most of them are really fun. Also there's a can of beer in the middle, and each time a card is drawn(except for 7,8,Q) it must be put below the tick. At some point the can will hiss of course, and that person must drink the entire can in one round, or else he must take penalties(declared by convention)
Here is how we play it(as I've said there are tons of variations):
2 is You. You get to choose someone who drinks two.
3 is Me. You have to drink three.
4 is whores. All girls drink.
5 is "I have never ever." Everyone puts her hands up with palms open. The person who drew the card takes the first turn and tells something he/she has never done before, but believes some of the others have. Every person who has done it must take one finger down. The person who drops all of his fingers first must drink. This is really fun if you know a few or other things from people in the group.
6 is dicks. All guys drink.
7 is heaven. This is newcomers' nightmare. The person who has this card now has the power of heaven. During the game he can put his hands up the air whenever he wants and everyone must follow. The last one to do so drinks. If someone else pulls the 7 card he will be the new heaven.
8 is mate. You have to choose someone from the group. Now each time you have to take a drink he/she also has to take one.
9 is rhyme. The person who drew this card must name a word. And everyone following in order must do a rhyme. If someone messes the rhyme up, or doesn't know any more rhymes he has to drink.
10 is cathegories. The person who drew the card has to name a cathegory, and name one thing from that. For example: Cars-Ferrari. Each person most follow with a thing in that cathegory, and if someone can't come up with one anymore, or says something that fails to match the cathegory he has to drink
Jack is back. Everyone drinks.
Queen is Question master. Now this is one fun card. Whenever the question master asks a question, you're not allowed to answer with a statement, only with another question. If you answer with a statement you have to drink. If someone else draws a queen he will become the new question master. If you laugh at the question you also have to drink. (Plus drink a whole new drink if someone excluding you drew the joker)
King is Rule maker. The person who drew this card can make up ANY rule he wants. It is advisable though to make conventions to avoid fucking up the game with really stupid rules (like I don't drink anymore. or each time I drink, everyone else has to) The more creative the rule, the more fun the game is.
Ace is Waterfall. Everyone starts drinking their drink. You can only finish drinking when the person next to you counter-clockwise stops. If someone finishes his drink during this process he has to put the empty glass down on the table fast, and the person next to him clockwise will now have no chance to stop, he also has to finish.
Joker is serious. When the joker is drawn, the next person to laugh has to finish his drink. The player with the joker is protected.
The beauty of this game is its diversity. With the Kings, each time there will be some different rules. And if your party is creative, you can come up with real fun rules to give a boost to the game. And of course most of the time everyone will get obliterated if there is sufficient alcohol.
The other game I really like is "Fuck the dealer."
It's more simple, and less fun. Its only goal is, as the title says, to fuck up the dealer.
Rules:
Each player is dealt a card first. The player with the lowest card will be designated as a dealer. If there are multiple people with the same card, you can have conventions about the strength of colours, or redeal for those people.
Now the dealer takes back the cards and shuffles. And the person to his left takes a guess about what the topmost card is. If he's right, the dealer takes 10 drinks. If he's wrong he can take a second guess. If he's right, the dealer takes 5 drinks. If he's wrong he has to drink the difference between his guess and the card. (So if the card was a 6, and he guessed 10, he has to drink 4)
If for 3 consecutive turns, no correct guess was made, the dealer can give the deck to anyone he wants. Game is continued until the deck is finished.
Of course, the last dealer will have a really hard time, since it will be quite easy to guess the cards, and quite hard to give the "privilage" of dealing away.
Enjoy!
