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Good field reports. I think that for new people like myself it would've been more helpful if something’s were elucidated further, while doing so would also solidify your understanding of the concepts as you put them into text. For instance, why did you qualify them? I thought it as supposed to be done at A3 from mystery...
Sure, typing out long posts is quite time consuming so for my own sake I try to cut non-essential corners, but if I've missed out anything important happy to try and explain. Dealing with the mystery model first, it is a fantastic model and the first thing I read about the game, but you have to realise it's just one of many models, not the holy grail. All the gurus out there have different models that employ similar techniques in different orders with different emphasis on certain aspects i.e. Cocky Funny, NLP etc. The key is to understand why certain parts of the model are included.
The reason it is important to get the woman to qualify is because it changes the frame of the set. Frame control is, n my opinion, the most important thing to learn from PU. This is the idea that you control your own state of mind and that of the group you are in. If you don't the other person will set the frame and you will always come off beta, to chaser to AFC, all the things we're trying to change around through PU. The reason Mystery advocates qualification at A3, is because you try to make a woman qualify before demonstrating value, she will determine your value on your appearance and by reference to her past experiences at being hit on, and 9 ties out of 10 will refuse to lose control of the frame and blow you out. So we DHV first, to the point where we have lots of value, we use push pull to attract her, and when she's hooked, we make her jump through a hoop. If she does it we've established an element on control and can move to rapport.
However, if you have a strong enough inner game (don't have to be a guru, I've not even hit double figures for number closes yet, let alone K and F closes!) you don't have to follow this linear model. If she says something I like, I frame it so that she was trying to impress me. "I moved here from abroad" is something I'm encountering a lot. When they say it, they're just building rapport, fluffing etc. However, because I am alpha, the prize, I
assume she said it to qualify herself to me and treat it accordingly. So I say something like "respect/well done/you've impressed me" and give a bit of kino. In this way I control the frame and am setting the tone of our conversation in a way that makes it appear she is chasing me. If you do this enough, it reinforces the idea in her mind that your are the prize and that she is in fact chasing you. It can add weight to your DHV stories, and make you appear less try hard dancing monkey when you play games or gimmicks.
Bear in mind though that I am new to this as well, these are just my opinions and whilst so far successful, are still being field tested. You may feel far safer following Mysteries step by step approach, I just found it to cumbersome and have tried to make things more natural hopefully m way will give me as much success as Mystery's has brought to him.
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I run a quick numbers magic routine to seal the deal.
What's that?
This is a game where I tell the girl to think of a whole number between one and ten. I then tell her to draw it in her mind in her prettiest handwriting. I then look deep into her eyes, laugh and shake my head, saying no she's too hard to read. But then I say that when we can't use one sense to figure something out we should try another, so I tell her that I am going to hear her thoughts. I make her multiply her number by nine. Bar one every number she multiplies by nine will be a two digit number, so I say she done it too quick/I can almost see it, but/and I feel like it's a two digit number. I then tell her to add these digits together. This will always take her back to nine, even if she picked one, at this stage her answer is always nine. I then say that I've almost got it, I think one more sum will do it, and ask her to take way five. Now she's at four. Here I shake my head again, and explain that I'm a lawyer, not a mathematician and ask her to change to letters, so if her number is one, her letter is A. Her number is always four so her letter is always D. I then ask her to think of a country beginning with that letter. Take the second letter of the country and think of an animal beginning with that letter. Think of the colour of that animal. You're thinking of a grey elephant from Denmark right? If she sees through it laugh with her and tell her how many people get it wrong (they do, amount of times they end up on random letters is hilarious) and that you use it to make sure someone is clever enough for you to talk to. If she gets it wrong either laugh at her for believing in magic or explain that she got it completely wrong and bust on her for it. Don't give the trick away just follow the steps one by one and when she made the mistake just say that's how you lost her :p
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FTCTPK opener
False-Time Constraint TPK?
It was referred to further up in the post, acronym for Two Part Kiss Opener. So FTCTPK is false time constrain two par kiss opener and FTCJG is false time constraint jealous girlfriend etc.
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The sun and cloud parable. Do you mean this?:
Nope, this is one of my own inventions, used for the first time yesterday when I remembered a story from a primary school assembly. A cloud and the sun are having a debate as to who is more powerful. They have a bet and make the subject a man with a coat leaving his house. The wind goes first and blows and blows and blows but the man only wraps his coat tighter. The sun goes and beams bright and happy and the man takes his coat off. The lesson is being nice will get better results, always be the sun. I told it in a jokey treachery way and it just worked because of what she had spotted, a man bizarrely walking through a park in his coat on a scorchingly hot day!
Wow, that was a long post hey? Hope this has helped!

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