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| Double life- Can't change? https://pick-up-artist-forum.com/viewtopic.php?f=56&t=66156 |
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| Author: | Yarey [ Thu Apr 22, 2010 7:35 pm ] |
| Post subject: | Double life- Can't change? |
When it comes to night game I am ON, but during the day I'm no where near as sociable. Has anyone else had this problem and know what to do about it? |
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| Author: | R.G. [ Thu Apr 22, 2010 10:21 pm ] |
| Post subject: | |
Yeah I've had this before. It feels pretty strange, but I think it's quite common. There are a number of potential reasons. Probably the most salient are: - Daygame SPAM are not conductive to pickup, so it's harder to approach - misconceptions that people are not that open to approach during the day - a greater fear of failure during the day - may be more awkward; no fall back? - harder to pickup in general? (Depending on who you are). I think you have to try and understand the cause, such as those above, and then tackle that. Daygame is different to night game and so you cannot necessarily transfer the same skills (although clearly they are related to a large extent) in the same order. Certainly, comfort plays a much larger role and much earlier on in the interaction. Some remedies that help to get you back in the mood is to have a few "warm up" sets (as fake as that sounds) by just saying hi to random strangers, or asking for directions to somewhere. Once you've done this little bit, always try and add an extra line or question. Before you know it, you're gaming. Also, try and look for situations where a situational opener is readily available. Such as "this queue is too long" or "do you think this t-shirt works well?" etc. Daygame is really a test of your natural ability with people; so it's worth working on that too. Can you hold a normal conversation with a stranger? Can you find commonalities quickly and exploit them? If not, working on these skills will give you greater confidence. Confidence comes from preparation and in this case, preparation comes from practice. Or learning, though practice = learning. The other thing is daygaming somewhere that is not "shitting where you eat" to use the apt phrase. If you game in a shop that you have to pass every day (as I have done on numerous occasions), and you fail (as I have also done on numerous occasions), it's a real chore having to walk passed that same shop every day. And you might have preconceptual worries about this sort of thing, so make sure you're sarging in a decent locations with minimal worries about failure. Above all, remember that failure is not approaching. Getting blown out is on the scale of success. Good luck buddy. |
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