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| Issue with Attraction Structure https://pick-up-artist-forum.com/viewtopic.php?f=56&t=30977 |
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| Author: | chrish [ Tue Oct 28, 2008 6:58 pm ] |
| Post subject: | Issue with Attraction Structure |
My game has made huge improvements since several months ago, but I have a hard time understanding the structure of attraction. How should I talk in order to get her attracted? What should I talk about? thanks |
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| Author: | Abdul-aAfc [ Wed Oct 29, 2008 12:26 pm ] |
| Post subject: | |
Well that isn't something we can sort out in one post most of the guys on here have read almost every single guide out there and have gone out and sarged and developed and modified their techniques. The whole structure should go something like this. Opener- eg; " DHV story: ( A story that makes you seem more high value. Negs N or f close |
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| Author: | V1V [ Wed Oct 29, 2008 7:00 pm ] |
| Post subject: | Re: Issue with Attraction Structure |
Quote: My game has made huge improvements since several months ago, but I have a hard time understanding the structure of attraction. How should I talk in order to get her attracted? What should I talk about?
ATTRACTION PHASE - thanks A1.Open. False time constraint IOD - Pay more attention to her friends than her Neg 3-4 times for a HB10 (should have at least 1 shotgun neg & 1 sniper) Relevance for asking the question or talking to her Kino in the first 16-20 seconds A2. F2MA (Female to male attraction) DHV IVD - Cold read or let her see she can learn from you Recieve 4-5 IOI's (Have a compliance test in here for good measure) A3. M2FA (Yu can work what this stands for out - Otherwise known as qualifacation) DDHV (draw demos of higher value) > BHRR (Bait, hook, reel and release) x3-4 with INTERVENING RIF's (basically five minute conversations where you can DHV) eg. BHRR,RIF,BHRR,RIF,BHRR,RIF. And you need a reason to be attracted to a girl more than looks. The idea of A3 is that you are not yet attracted to her - but its growing. V1V |
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