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Club game needing further development, all ideas welcome!
https://pick-up-artist-forum.com/viewtopic.php?f=134&t=120965
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Author:  xZEROx [ Fri Nov 18, 2011 5:18 am ]
Post subject:  Club game needing further development, all ideas welcome!

I am gaming clubs a hell of a lot recently, excluding smoking areas and bar type areas, and really enjoying it. I feel this is the area of game which i will one day excel in and i really want to push myself further. My general game plan is to open direct with something high energy and fun, then i run some really quick short routines to amp up buying temperature, establish some kino and throw in a bit of teasing. My response rate is good for this but i am failing to push the interaction forward after about 10 minutes of good game and just stalling in attraction. I am thinking i need to bounce or isolate, how do i do this, what about levels of compliance?

I am also exploring social proof a lot, it can work wonders in clubs, and im looking at adam lyon's stuff, although i have not really applied any of it yet. Ideas and tips here are also welcomed? I mentioned that my response rate is good but i still need to get much better i don't have many club based routines. I know this is a lot of advice i am asking for guys but in my view MM, as great as it is, isn't suited to inside loud clubs, although lots of the concepts from it can still be applied.

So to break this down:
1. more club routines (something fun and quick)
2. how to push the interaction forward, after value has been established, isolating/bouncing?
3. ideas on social proof

As i said any notes on these sections are welcome or suggestions of certain puas.

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